Software Engineer — Houston, TX / New York City
Gustavo Buenrostro JR
Full-stack and systems developer. ASP.NET Core and Next.js on the web, Unity and C# for games.
01About
I'm a software engineer based in Houston and New York City, currently looking for my first full-time role. I build full-stack web applications — Angular and ASP.NET Core on one end, Next.js and TypeScript on the other — and server-authoritative multiplayer systems in Unity.
I graduated from the University of Houston with a B.S. in Computer Science. Most of what I know came from shipping: a study-tracking platform, a video archive running on a CI/CD pipeline in AWS, and a 4X strategy game whose content is driven entirely by data rather than hard-coded.
- Languages
- C# · TypeScript · JavaScript · Python · Java · C++ · SQL · HTML · CSS
- Frameworks
- ASP.NET Core · .NET · Next.js · React · Express.js · Node.js · Unity
- Cloud & DevOps
- AWS · GCP · Firebase · Docker
- Databases
- PostgreSQL · EF Core
- Tools
- Git · Claude Code · Visual Studio · JetBrains Rider · IntelliJ IDEA
02Work
Tracksesh
2026 — PresentA full-stack study tracking system: an Angular front end over an ASP.NET Core Web API, with JWT-authenticated sessions and RESTful endpoints. Dependency injection keeps the services modular, xUnit covers the business logic, and the EF Core data layer uses async patterns and migrations so the schema can move without downtime.
- Angular
- ASP.NET Core
- C#
- EF Core
- SQL
- AWS
Edit Archive
2026A video archiving app for curating and browsing YouTube collections. It pulls video details through the oEmbed API at request time instead of storing files, reads and writes through a repository layer over a normalized relational schema, and ships to AWS through a GitHub Actions pipeline that runs the test suite first.
- Next.js
- TypeScript
- PostgreSQL
- GitHub Actions
- AWS
Multiplayer 4X Strategy Game
2026 — PresentA server-authoritative multiplayer strategy game in Unity, networked with FishNet and a NetworkBehaviour per player. A registry pipeline compiles 80+ JSON files into a scriptable object registry, so no content is hard-coded, and every authoritative state mutation is validated server-side — which is what finally killed a long tail of client-side race conditions.
- Unity
- C#
- FishNet
03Résumé
Education
University of Houston
B.S. Computer Science · GPA 3.54
August 2022 — May 2026
Houston, TX
Achievements & Leadership
Pinterest Engage Scholar · Pinterest
2023 — 2024Selected for a competitive early-career engineering program, with monthly workshops on design systems and engineering principles.
1st Place — Tides of Andunië · University Competition · Unity
2025Systems developer and project lead. First of 15 teams, with 900+ contributions across gameplay, interface, and architecture systems.
2nd Place — Stealing Santa · Christmas Game Jam
2025Lead developer. Second of 90 entries.
Member · Coog Interactive · UH Game Development Club
Jam projects and ongoing contributions to the campus game development community.
04Contact
Open to new work and good conversations. The fastest way to reach me is email.