Multiplayer browser game
2026
Orb Skirmish
Tech stack
TypeScript
Node.js
Google Cloud
- Built and deployed a full-stack real-time browser game on GCP using TypeScript, Phaser, Node.js, and Colyseus, synchronizing gameplay between browser clients and the cloud backend.
- Configured user authentication and PostgreSQL row-level security with Supabase, keeping private account details separate from public real-time network traffic.
- Implemented Playwright end-to-end tests and live WebSocket integration tests covering authentication, responsive layouts, and reconnection after simulated network drops.






